
Wheel Warrior
How to play:
- Mouse or Touch Screen required!
- Click the Attack button to deal damage.
- Select an upgrade when you level up.
- Spin the wheel for a chance to get the upgrade you picked.
- The monsters get tougher the more you kill.
- Get as far as possible without dying.
- Enjoy! — Mishy
1 run takes between 5-25 minutes, depending on your skill level, and build. There's enough variety to have more than one. Play as much as you like. — Mishy
Pretty good build I found why testing:
- Get Basic Greed and Basic Sharpened Edge (One of each)
- Spin as many times as you can afford
- Skip every other option until you unlock Advanced skills
- Tech into something that you want, and focus on it
- Reset the wheel if you get 8+ options
I got to Galaxy Slimes pretty consistently with it. — Mishy
I feel like I could get addicted to this game, lowkey peak - Kiwi
Exp distributions, if you wanna farm it:
- You get 100% of the damage you deal as exp,
- 50% of the healing you recieve as exp,
- 25% of the damage you take as exp,
- Each level-up costs 20% more exp than the last
Hopefully, that helps — Mishy
Sound Effects Credit (Huge thanks to these guys):
http://superpowers-html5.com/
www.littlerobotsoundfactory.com
Voice acting (Check her page out, she's really talented):
https://www.youtube.com/@cicifyre
Since it's been requested, I'll add some stats here if you're curious, you can give it a read. If you're a first time player, just ignore, you won't know what these mean anyway. — Mishy
Game Mechanics
Monster Anger
Definition: The danger level of your current run. The higher it is, the more difficult the monsters can be, that you encounter, and it raises the quality of entries you can add to the wheel.
You start at 1 monster anger, and each killing blow on a monster grants you an exponential boost of 3%.
- 0 Kills: monster anger is 1 (default)
- 1 Kill: monster anger is 1.03
- 2 Kills: monster anger is 1.0609
- 3 Kills: monster anger is 1.092727
- The formula is 1 * 1.03 ^ (monsters killed) if you want to calculate it on your own.
Which means that the distribution goes something like this:
Monster Shards
Definition: the resource used up to spin the wheel.
You start on 0 monster shards, and each kill on a monter grants you the amount of montster shards that monster is carrying, in addition to the monster shards you are entitled to due to your greed stat.
Spinning the wheel always costs the amount of times you've already spun it in monster shards, so:
- 0 times: costs 0
- spun once: costs 1 monster shard
- you get the idea.
Method of gaining shards:
- monster shards gained: (monster's carried shards) + greed
- The minimum amount of shards a monster can drop is 2 (from the Forest Slime)
Levelling Up
Definition: through playing the game, you gain experience, and after hitting a threshold, you level up, gaining access to a selection of 3 unique options you may add to the wheel, in addition to the option to skip, if you wish not to add any of them.
Note that 3 unique entries are guarenteed, you cannot get duplicate items, so you are always given three fair options to choose from.
Options you can add to the Wheel:
Definition: a list of possible options you can choose from, on a level-up.
Upgrades
Sharpened Edge
- Basic: unlocked at montster anger 1: grants 1 extra damage to the player (an increase of 20% when compared to the default 5 damage)
- Advanced: unlocked at montster anger 1.5: grants 5 extra damage to the player (an increase of 100% when compared to the default 5 damage)
- Expert: unlocked at montster anger 3.5: grants 10 extra damage to the player (an increase of 200% when compared to the default 5 damage)
- Masterful: unlocked at montster anger 7.5: grants 50 extra damage to the player (an increase of 1000% when compared to the default 5 damage)
Combat Training
- Basic: unlocked at montster anger 1: reduces the player's attack cooldown by 0.15 seconds (a decrease of 5% when compared to the default 3 seconds)
- Advanced: unlocked at montster anger 1.5: reduces the player's attack cooldown by 0.3 seconds (a decrease of 10% when compared to the default 3 seconds)
- Expert: unlocked at montster anger 3.5: reduces the player's attack cooldown by 0.6 seconds (a decrease of 20% when compared to the default 3 seconds)
- Masterful: unlocked at montster anger 7.5: reduces the player's attack cooldown by 1 second (a decrease of 33% when compared to the default 3 seconds)
Note that the attack cooldown is capped to a minimum of 0.3 seconds (the player's attack duration), and cannot go below that.
Battle Armor
- Basic: unlocked at montster anger 1: increases the player's defense by 1 (by default 0)
- Advanced: unlocked at montster anger 1.5: increases the player's defense by 3
- Expert: unlocked at montster anger 3.5: increases the player's defense by 10
- Masterful: unlocked at montster anger 7.5: increases the player's defense by 30
Note that damage taken is calculated as monster damage - defense capped at 0 for the player, and as damage - monster defense capped at 0.5 for the monster.
Vitality
- Basic: unlocked at montster anger 1: increases the player's maximum health by 10 (an increase of 10% from the default 100)
- Advanced: unlocked at montster anger 1.5: increases the player's maximum health by 50 (an increase of 50% from the default 100)
- Expert: unlocked at montster anger 3.5: increases the player's maximum health by 100 (an increase of 100% from the default 100)
- Masterful: unlocked at montster anger 7.5: increases the player's maximum health by 300 (an increase of 300% from the default 100)
Note that the upgrade also heals the player for the amount of max health it is adding.
Greed
- Basic: unlocked at montster anger 1: increases the player's shard gain by 1 (by default 0)
- Advanced: unlocked at montster anger 2: increases the player's shard gain by 2
- Expert: unlocked at montster anger 4: increases the player's shard gain by 4
- Masterful: unlocked at montster anger 10: increases the player's shard gain by 10
Opportunistic
- Basic: unlocked at montster anger 1: increases the player's critical damage by 20% (by default 0%)
- Advanced: unlocked at montster anger 1.5: increases the player's critical damage by 50%
- Expert: unlocked at montster anger 3.5: increases the player's critical damage by 100%
- Masterful: unlocked at montster anger 7.5: increases the player's critical damage by 200%
Note that this upgrade only activates, when the player is dealing at least 150% of its base damage (any less than that, doesn't count as a crit).
Vampirism
- Basic: unlocked at montster anger 1: increases the player's vampirism by 1% (by default 0%)
- Advanced: unlocked at montster anger 1.5: increases the player's vampirism by 3%
- Expert: unlocked at montster anger 3.5: increases the player's vampirism by 10%
- Masterful: unlocked at montster anger 7.5: increases the player's vampirism by 25%
Note that vampirism controls what % of the damage dealt, the player heals. For that reason, it is capped to 100%, and cannot exceed it.
Consumables
Healing
- Used Bandage: unlocked at montster anger 1: heals the player for 20 health.
- Old Medicine: unlocked at montster anger 1.5: heals the player for 75 health.
- Miracle Drug: unlocked at montster anger 3.5: heals the player for 200 health.
- Rebirth: unlocked at montster anger 7.5: heals the player for 500 health.
Recycling
- Repurpose: unlocked at montster anger 1.5: removes every item from the wheel, and gives 50 experience to the player for each.
- Scrap and Rebuild: unlocked at montster anger 2.5: removes every item from the wheel, and gives 200 experience to the player for each.
- Miracle Drug: unlocked at montster anger 4.5: removes every item from the wheel, and gives 500 experience to the player for each.
- Quantum Reshuffle: unlocked at montster anger 8.5: removes every item from the wheel, and gives 2000 experience to the player for each.
Consumables
Blinding Sacks
- default: unlocked at montster anger 1.1: grants the player 3 blindings sacks
- +: unlocked at montster anger 1.7: grants the player 6 blindings sacks
- ++: unlocked at montster anger 3.8: grants the player 12 blindings sacks
- +++: unlocked at montster anger 7.9: grants the player 24 blindings sacks
- Effect: stun the monster for 8 seconds, making them fail every attempt to attack.
- Cooldown: 9 seconds
- Stackable: NO
- Throwable: YES
Healing Flasks
- default: unlocked at montster anger 1.3: grants the player 1 healing flask
- +: unlocked at montster anger 2.8: grants the player 2 healing flasks
- ++: unlocked at montster anger 4.1: grants the player 4 healing flasks
- +++: unlocked at montster anger 8.4: grants the player 8 healing flasks
- Effect: heal for 25% of maximum health
- Cooldown: 0.3 seconds
- Stackable: N/A
- Throwable: NO
Poison Darts
- default: unlocked at montster anger 1: grants the player 2 poison darts
- +: unlocked at montster anger 1.5: grants the player 4 poison darts
- ++: unlocked at montster anger 3.5: grants the player 8 poison darts
- +++: unlocked at montster anger 7.5: grants the player 16 poison darts
- Effect: deals 15% of the monster's maximum health, every second, for 9 seconds
- Cooldown: 10 seconds
- Stackable: NO
- Throwable: YES
Note that poison damage is still affected by defense, but cannot graze or crit.
Precision Drugs
- default: unlocked at montster anger 1.2: grants the player 5 precision drugs
- +: unlocked at montster anger 1.9: grants the player 10 precision drugs
- ++: unlocked at montster anger 4.1: grants the player 20 precision drugs
- +++: unlocked at montster anger 8.5: grants the player 40 precision drugs
- Effect: consume to guarantee your next attack is a max crit, dealing 200% of base damage, plus crit bonus
- Cooldown: 0.5 seconds
- Stackable: YES
- Throwable: NO
Weakening Vials
- default: unlocked at montster anger 1: grants the player 6 weakening vials
- +: unlocked at montster anger 1.5: grants the player 12 weakening vials
- ++: unlocked at montster anger 3.5: grants the player 24 weakening vials
- +++: unlocked at montster anger 7.5: grants the player 48 weakening vials
- Effect: consume to guarantee the monster's next attack is a max graze, dealing 50% of its base damage
- Cooldown: 0.5 seconds
- Stackable: YES
- Throwable: YES
| Updated | 1 day ago |
| Published | 9 days ago |
| Status | In development |
| Platforms | HTML5 |
| Authors | Mishy, kiwisen |
| Genre | Action |
| Made with | Unity |
| Content | No generative AI was used |






Comments
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The only thing that could damage me was the universe slime, and it was only on critical damage rolls. I could have kept going until nothing could kill me.
How the fuck? How much did you play this? There's no way this is your first run. Bro, I can't even get past 15 minutes as the dev...
Man this game was seriously awesome,i don't wan't to become addict and spend my life on it so i'll save it to replay after the jam but i love it, the ambiance the art, everything
Thank you for trying our game! I'm glad you enjoyed it! :D
Guys beat this if you can
gg
bro felt so tuff after saying that, but I know for a fact you grinded for 20+ hours to get that time.
Bro really locked in there xd
The game is amazingly well-crafted. Simple mechanics, only builds matter, as if it wasn't all luck-based. My friend..I'm proud of you.
tyty
The art style is really cute, the concept is unique, gameplay is actually fun because, dspite being (sort of) luck based, it definitely doesnt feel like it. there is surprisingly a lot of strategy involved, which is very nice. i feel like this'll be one of the top picks nice job to evryone involved
Wow, thank you so much! I'm glad you enjoyed it.
Thank you